A balance audit of your game reward economy - DMC 016v1 (starting at 1,500 USD)
Best buyer
Game designers and studio leads preparing a launch or patch for a currency-, points-, or reward-based system
Client’s question
Will our economy hold up at scale, or inflate, deflate, or get farmed?
Client’s input limits
Economy rules, max 750 words: all currency or point sources and sinks, the payout table, and the progression curve
One table of example payouts per activity
Target player-behavior assumptions, max 300 words
Deliverables
Two-page memo
source-versus-sink balance
accumulation rate per player archetype
exploit risks (farming loops, stacking, boundary abuse)
progression pacing
long-run inflation or deflation direction
Sensitivity table
A five-scenario sensitivity table (casual, grinder, exploiter, whale, idle player) estimating accumulation under each profile from the supplied rules
30-minute debrief
Exclusions
- No simulation build
- No live telemetry analysis
- No new feature design
Pricing
- 1,500 USD (delivery within 7 days)
- 2,500 USD (delivery within 5 days)
- 3,500 USD (delivery within 3 days)
Contact
To initiate the purchase or ask questions, please contact me.