A balance audit of your game reward economy - DMC 016v1 (starting at 1,500 USD)

Best buyer

  • Game designers and studio leads preparing a launch or patch for a currency-, points-, or reward-based system

Client’s question

Will our economy hold up at scale, or inflate, deflate, or get farmed?

Client’s input limits

  • Economy rules, max 750 words: all currency or point sources and sinks, the payout table, and the progression curve

  • One table of example payouts per activity

  • Target player-behavior assumptions, max 300 words

Deliverables

Two-page memo

  • source-versus-sink balance

  • accumulation rate per player archetype

  • exploit risks (farming loops, stacking, boundary abuse)

  • progression pacing

  • long-run inflation or deflation direction

Sensitivity table

  • A five-scenario sensitivity table (casual, grinder, exploiter, whale, idle player) estimating accumulation under each profile from the supplied rules

30-minute debrief

Exclusions

  • No simulation build 
  • No live telemetry analysis
  • No new feature design

Pricing

  • 1,500 USD (delivery within 7 days)
  • 2,500 USD (delivery within 5 days)
  • 3,500 USD (delivery within 3 days)

Contact

To initiate the purchase or ask questions, please contact me.

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